// TFAR_tangentReleaseDelay = 0; ace_interact_menu_actionOnKeyRelease = false; ace_interact_menu_moveToRoot__ACE_TeamManagement__ACE_BecomeLeader = true; ace_interact_menu_moveToRoot__ACE_TeamManagement__UPSL_aime_group_drop_leader_action = true; force A3AU_setting_alwaysShowMarkerName = false; force A3AU_setting_colorBlindness = "ColorBLUFOR|ColorOPFOR|ColorCIV|ColorGUER|ColorBrown"; force A3A_core_spawnHelperShowLocation = true; force A3U_setting_enableAdvancedTowing = true; force A3U_setting_enableInitMessages = false; force A3U_setting_enableIntroAnimation = false; force A3U_setting_tierWarElite = 8; force A3U_setting_tierWarHRLoss = 2; force A3U_setting_tierWarMilitia = 3; force A3U_setting_tierWarPunishments = 5; force AGC_GCenabled = true; force AGC_GCmaxBodyTime = 0; force AGC_GCmaxDistance = 500; force AGC_GCmaxTime = 300; force AGC_GCminDistance = 400; force AGC_GCminTime = 30; force AGC_GCrefreshInterval = 0; force AGC_GCvehicleCleanupDistance = 0; force AGC_bodyType = "body"; force AGC_checkTimes = 100; force AGC_maxBodyHandle = 0; force AGC_ragdoll = false; force AGC_removeItems = 100; force AGC_showBodyCount = false; force AIO_FixedWatchDir = false; force AIO_HC_Module_Enabled = true; force AIO_HighCommand_Enabled = true; force AIO_Init_Message = false; force AIO_Zeus_EditNonFriendly = false; force AIO_Zeus_Enabled = false; force AIO_Zeus_FullZeus = false; force AIO_Zeus_allFactions = false; force AIO_Zeus_delete_Enabled = false; force AIO_Zeus_destroy_Enabled = false; force AIO_Zeus_edit_Enabled = false; force AIO_Zeus_limit_area = 0; force AIO_Zeus_place_Enabled = false; force AIO_allowDragByAI = false; force AIO_allowReviveByAI = false; force AIO_autoEnableSuperPilot = false; force AIO_autoMedicEnabled = false; force AIO_becomeLeaderOnSwitch = false; force AIO_copyExactStance = false; force AIO_crewUseAutoMedic = false; force AIO_enableCheats = true; force AIO_enableMod = true; force AIO_forceActivateAddons = false; force AIO_forceCommander = true; force AIO_healSpeedMultiplier = 1; force AIO_permDeathTimeout = 60; force AIO_pilot_holdCtrl = false; force AIO_reviveTimeout = 5; force AIO_showMedicIcon = true; force AIO_showReviveText = true; force AIO_useAceArsenal = true; force AIO_useAceDefaultHealing = false; force AIO_useNumpadKeys = false; force AIO_useScheduledTasking = false; force AIO_useVanillaMenus = true; force AIO_useVoiceChat = false; force Blur_E_except = "Elcan_SpecterDR_SkeetIR_Down,EoTech_EXPS3_G33_Down_SkeetIR_Down,EoTech_EXPS3_SkeetIR_Down,SkeetIR_TWS_pip,Aimpoint_T2_SkeetIR_Down,a3ti_reapir_pip"; force Blur_E_sight = 0.1; force Blur_New_on = false; force Blur_U_first = 0.06; force Blur_U_first_additional = 300; force Blur_U_sight = 2; force Blur_U_third = 100; force Blur_U_third_additional = 1.6; force Blur_U_zoom = 2; force Blur_V_first = 0.8; force Blur_V_first_additional = 600; force Blur_V_sight = 0.7; force Blur_V_third = 200; force Blur_V_third_additional = 2.6; force Blur_V_zoom = 4; force Blur_on = true; force DBUG_alwaysShowConsole = true; force DBUG_replaceDebugConsole = true; force FARE_ANIM_LOWER = true; force FARE_ANIM_RAISE = true; force FARE_ANIM_SPEEDUP = 1.3; force FARE_CHECK_ADS = true; force FARE_CHECK_HANDGUN = true; force FARE_CHECK_LASER = false; force FARE_CHECK_LEAN = true; force FARE_CHECK_LIGHT = false; force FARE_CHECK_MOVE = true; force FARE_CHECK_NEAR = true; force FARE_CHECK_RELOAD = true; force FARE_CHECK_REST = true; force FARE_CHECK_SHOOT = true; force FARE_CHECK_TACTICAL = true; force FARE_CHECK_WALK = true; force FARE_DELAY_DAYTIME = 0.8; force FARE_DELAY_DEFAULT = 2; force FARE_DELAY_NEAR = 5; force FARE_DELAY_SHOOT = 5; force FARE_DISTANCE_FIRED = 10; force FARE_ENABLED = true; force FARE_STATE_ACE_MENU = true; force FARE_STATE_DAYTIME = false; force FARE_STATE_GEAR = true; force FARE_STATE_MEDICAL = true; force FF3D_3DDbug = false; force FF3D_3DMarkerCloseFadeEnd = 3; force FF3D_3DMarkerCloseFadeFinal = 0; force FF3D_3DMarkerCloseFadeStart = 10; force FF3D_3DMarkerFade = "Both"; force FF3D_3DMarkerFadeOut = 2000; force FF3D_3DMarkerHeight = 1; force FF3D_3DMarkerSize = 1; force FF3D_3DMarkerTextSize = 0.04; force FF3D_3DMarkerUpdateFrequency = 1; force FF3D_3DMarkerWhiteList = true; force FF3D_AdminList = "76561197974361690"; force FF3D_AllowedEquipment = "H_PilotHelmetFighter_B,G_Goggles_VR"; force FF3D_CheckEquipment = "None"; force FF3D_DisablePOI = true; force FF3D_DisableSpecialMarkers = true; force FF3D_DistanceRaiseMarker = true; force FF3D_DrawLine3D = true; force FF3D_HeightSuffix = "^"; force FF3D_NoDistancePrefix = "!"; force FF3D_POIDuration = 30; force FF3D_PrefixSkip3D = "."; force FF3D_ShowDistance = false; force FF3D_TextBreak = "|"; force FF3D_TextFont = "EtelkaMonospacePro"; force FF3D_TextShadow = false; force FF3D_TurnOff3DMarkers = false; force FF3D_TurnOffACEActions = true; force FF3D_TurnOffCuratorMarkers = false; force FF3D_TurnOffEdenMarkers = false; force FF3D_TurnOffGlobalMarkers = false; force FF3D_TurnOffPlayerMarkers = false; force FF3D_VisionRequired = false; force FODS_RadioMessages_Backend = 0; force FODS_RadioMessages_COLOR = [1,1,1,1]; force FODS_RadioMessages_CallsignLeaderText = "(Leader)"; force FODS_RadioMessages_ChannelNameFormat = "[%1]"; force FODS_RadioMessages_Enabled = true; force FODS_RadioMessages_ExcludeSelf = true; force FODS_RadioMessages_FONT = 8; force FODS_RadioMessages_Lifetime = 7; force FODS_RadioMessages_MaxMessages = 5; force FODS_RadioMessages_PD_Factor = 0.08; force FODS_RadioMessages_PosX = 0.02; force FODS_RadioMessages_PosY = 0.25; force FODS_RadioMessages_ShowChannelName = true; force FODS_RadioMessages_ShowIntercom = true; force FODS_RadioMessages_ShowZeus = true; force FODS_RadioMessages_TextSize = 1.2; force FODS_RadioMessages_Texture_Intercom = "a3\ui_f\data\igui\cfg\actions\talk_ca.paa"; force FODS_RadioMessages_Texture_LR = "a3\ui_f_enoch\data\common\rschorizontalcompass\compass_hq_ca.paa"; force FODS_RadioMessages_Texture_SR = "a3\modules_f_curator\data\portraitradio_ca.paa"; force FODS_RadioMessages_UseCallsigns_LR = true; force FODS_RadioMessages_UseCallsigns_adaptive = false; force FRAI_ReactionMultiplier = 1.1; force GRP_PLUS_3DMarker_Destination = true; force GRP_PLUS_3DMarker_NextWaypoint = true; force GRP_PLUS_3DMarker_NextWaypointIcon = "a3\ui_f\data\map\mapcontrol\waypoint_ca.paa"; force GRP_PLUS_3DMarker_NextWaypointRelDir = false; force GRP_PLUS_3DMarker_Size = "1.5"; force GRP_PLUS_3DMarker_showText = false; force GRP_PLUS_AllowKeybind = true; force GRP_PLUS_Alpha = 1; force GRP_PLUS_AngleColor = "ColorYellow"; force GRP_PLUS_AutoClearOnGPSLost = true; force GRP_PLUS_ColorNormal = "ColorGreen"; force GRP_PLUS_DistanceHint = false; force GRP_PLUS_GPSItemName = "ItemGPS"; force GRP_PLUS_GeneralSoundToggle = false; force GRP_PLUS_MaxAngleForTurn = "180"; force GRP_PLUS_OffRoadDots = true; force GRP_PLUS_OnlyInVehicles = true; force GRP_PLUS_RecalculateDistance = "50"; force GRP_PLUS_SearchRadius = "1000"; force GRP_PLUS_SoundToggle_Buttons = true; force GRP_PLUS_SoundToggle_ClearCancelRoute = true; force GRP_PLUS_SoundToggle_DestinationReached = true; force GRP_PLUS_SoundToggle_RecalculatingRoute = true; force GRP_PLUS_UsePanelGPSDetection = true; force GRP_PLUS_UsebaseGameAction = false; force GRP_PLUS_useACEActions = true; force IC_setting_allowAdjustObjects = true; force IC_setting_allowDebris = false; force IC_setting_allowGroundTextures = true; force IC_setting_allowSmallExplosions = false; force IC_setting_craterDepthScale = 1; force IC_setting_craterDiameterScale = 1; force IC_setting_debugMode = false; force IC_setting_limitDebris = true; force IC_setting_limitGroundTextures = true; force IC_setting_maxDebris = 25; force IC_setting_maxDebrisCountPerCrater = 1; force IC_setting_maxGroundTextures = 25; force Rev_marker_CBA = false; force Rev_marker_briefing = false; force Rev_marker_commandChat = 0; force Rev_marker_commandMarkers = 2; force Rev_marker_directChat = 0; force Rev_marker_directMarkers = 2; force Rev_marker_globalChat = 0; force Rev_marker_globalMarkers = 2; force Rev_marker_groupChat = 0; force Rev_marker_groupMarkers = 2; force Rev_marker_sideChat = 0; force Rev_marker_sideMarkers = 2; force Rev_marker_vehicleChat = 0; force Rev_marker_vehicleMarkers = 2; force SCAI_activeDetectionInterval = 1.25; force SCAI_activeDetectionKnowledge = 2.5; force SCAI_activeDetectionRadius = 450; force SCAI_activeDetectionViewAngle = 160; force SCAI_allowCombatWaypointOverride = false; force SCAI_antiArmorAimTime = 1.5; force SCAI_antiArmorBackblastAngle = 70; force SCAI_antiArmorBackblastRadius = 12; force SCAI_antiArmorCooldown = 35; force SCAI_antiArmorDisengageDistance = 160; force SCAI_antiArmorEngagementDuration = 20; force SCAI_antiArmorMaximumDistance = 300; force SCAI_antiArmorMaximumShooterSuppression = 0.65; force SCAI_antiArmorMinimumDirectHit = 100; force SCAI_antiArmorMinimumDistance = 45; force SCAI_antiArmorPositionSearchRadius = 35; force SCAI_antiArmorRelocateDistance = 28; force SCAI_antiArmorScanInterval = 3; force SCAI_antiArmorSecurityCount = 3; force SCAI_antiArmorSecurityDuration = 18; force SCAI_assaultApproachDistance = 38; force SCAI_assaultApproachSearchRadius = 18; force SCAI_assaultArrivalRadius = 4.5; force SCAI_assaultClearControlRadius = 32; force SCAI_assaultClearDepth = 16; force SCAI_assaultClearRequiredRatio = 0.5; force SCAI_assaultCohesionRadius = 14; force SCAI_assaultCooldown = 60; force SCAI_assaultLateralSpacing = 6; force SCAI_assaultLostContactTime = 12; force SCAI_assaultMaximumDistance = 220; force SCAI_assaultMaximumReplans = 2; force SCAI_assaultMaximumSuppression = 0.18; force SCAI_assaultMinimumDistance = 55; force SCAI_assaultMinimumSuppressors = 1; force SCAI_assaultMinimumUnits = 5; force SCAI_assaultMovementRequiredRatio = 0.75; force SCAI_assaultMovementSpeed = 3.5; force SCAI_assaultPhaseTimeout = 45; force SCAI_assaultPreparationTime = 4; force SCAI_assaultStandoffDistance = 22; force SCAI_assaultTeamRatio = 0.5; force SCAI_assaultTotalDuration = 180; force SCAI_boundArrivalRadius = 5.5; force SCAI_boundDistance = 24; force SCAI_boundMaximumDistance = 220; force SCAI_boundMaximumSuppression = 0.5; force SCAI_boundMinimumDistance = 70; force SCAI_boundMinimumUnits = 4; force SCAI_boundMoverRatio = 0.45; force SCAI_boundPhaseTimeout = 20; force SCAI_boundPositionSearchRadius = 14; force SCAI_buildingArrivalRadius = 2.2; force SCAI_buildingAssaultTeamSize = 2; force SCAI_buildingCooldown = 45; force SCAI_buildingHoldDuration = 25; force SCAI_buildingMaximumApproachDistance = 120; force SCAI_buildingMaximumDamage = 0.65; force SCAI_buildingMaximumPositions = 12; force SCAI_buildingMinimumGroupSize = 4; force SCAI_buildingMinimumPositions = 4; force SCAI_buildingPlanDuration = 90; force SCAI_buildingPositionSpacing = 1.6; force SCAI_buildingScanInterval = 3; force SCAI_buildingSearchRadius = 25; force SCAI_buildingStageRequiredFraction = 0.5; force SCAI_buildingStageTimeout = 25; force SCAI_buildingSupportCount = 4; force SCAI_buildingTargetTolerance = 7; force SCAI_compat_disableSuppressionWithBCombat = false; force SCAI_compat_disableWithCFBAI = true; force SCAI_compat_disableWithDCO = true; force SCAI_compat_disableWithLAMBS = true; force SCAI_compat_disableWithVCOM = true; force SCAI_compat_forceOverride = false; force SCAI_contactReportDistanceDelay = 1; force SCAI_contactReportMaximumAge = 12; force SCAI_contactReportMaximumPerScan = 2; force SCAI_contactReportMinimumKnowledge = 1; force SCAI_contactReportRadius = 80; force SCAI_contactReportRepeatInterval = 20; force SCAI_contactReportRequireRadios = true; force SCAI_contactReportScanInterval = 2; force SCAI_contactReportSharedKnowledge = 1.25; force SCAI_contactReportTargetAge = 8; force SCAI_contactReportTargetDistance = 600; force SCAI_contactReportTransmissionDelay = 1.5; force SCAI_contactReportVoiceRange = 35; force SCAI_coordinationCooldown = 120; force SCAI_coordinationDuration = 210; force SCAI_coordinationLostContactTime = 15; force SCAI_coordinationMaximumGroups = 3; force SCAI_coordinationMaximumSuppression = 0.35; force SCAI_coordinationMinimumGroupUnits = 3; force SCAI_coordinationMinimumGroups = 2; force SCAI_coordinationMinimumKnowledge = 1.5; force SCAI_coordinationRadius = 250; force SCAI_coordinationRequireRadios = true; force SCAI_coordinationScanInterval = 2; force SCAI_coordinationVoiceRange = 35; force SCAI_coverSearchRadius = 40; force SCAI_debugMode = false; force SCAI_defenseApproachTimeout = 30; force SCAI_defenseArrivalRadius = 3.5; force SCAI_defenseBuildingPriority = 45; force SCAI_defenseCooldown = 50; force SCAI_defenseHoldDuration = 45; force SCAI_defenseLostContactTime = 12; force SCAI_defenseMaximumPathReplans = 2; force SCAI_defenseMaximumRelocations = 1; force SCAI_defenseMaximumThreatDistance = 220; force SCAI_defenseMinimumSpacing = 5; force SCAI_defenseMinimumThreatDistance = 35; force SCAI_defenseMinimumUnits = 4; force SCAI_defensePositionSearchRadius = 35; force SCAI_defenseRelocationCooldown = 12; force SCAI_defenseReserveDepth = 14; force SCAI_defenseReserveRatio = 0.25; force SCAI_defenseSectorArc = 100; force SCAI_defenseSectorWidth = 38; force SCAI_defenseShotsBeforeRelocation = 12; force SCAI_defenseSuppressionThreshold = 0.18; force SCAI_defenseTakeBuildingsOnContact = false; force SCAI_defenseUseBuildings = false; force SCAI_disableForPlayerSquads = false; force SCAI_enableActiveDetection = true; force SCAI_enableBoundingAdvance = true; force SCAI_enableBuildingClear = true; force SCAI_enableCombatLogistics = false; force SCAI_enableContactAdvance = false; force SCAI_enableContactReports = true; force SCAI_enableCoverSystem = true; force SCAI_enableFireDiscipline = true; force SCAI_enableGarrison = false; force SCAI_enableGrenades = true; force SCAI_enableGroupAntiArmor = false; force SCAI_enableGroupCoordination = false; force SCAI_enableGroupTactics = true; force SCAI_enableGunfireResponse = false; force SCAI_enableHazardReaction = true; force SCAI_enableIdleGarrison = false; force SCAI_enableInfantryVehicleAvoidance = true; force SCAI_enableLineOfFireSafety = true; force SCAI_enableLoSChecks = true; force SCAI_enableMedicalAid = false; force SCAI_enableMedicalSmoke = false; force SCAI_enableMorale = true; force SCAI_enableNearbySupport = false; force SCAI_enablePositionDefense = false; force SCAI_enablePreparedAssault = false; force SCAI_enableSmoke = true; force SCAI_enableSuppression = true; force SCAI_enableTargetDistribution = true; force SCAI_enableVisualDebug = false; force SCAI_enabled = true; force SCAI_enforceTacticalMovement = true; force SCAI_fireDisciplineCommandInterval = 6; force SCAI_fireDisciplineMaximumShooters = 2; force SCAI_fireDisciplineMaximumSuppression = 0.65; force SCAI_fireDisciplineMinimumRounds = 60; force SCAI_fireDisciplineReserveMagazines = 2; force SCAI_fireDisciplineShooterRatio = 0.4; force SCAI_fireSafetyConeAngle = 1.25; force SCAI_fireSafetyCorridorRadius = 1.25; force SCAI_fireSafetyTargetRadius = 6; force SCAI_flankAngle = 70; force SCAI_flankMaximumDistance = 250; force SCAI_flankMinimumDistance = 50; force SCAI_flankOffset = 45; force SCAI_garrisonRadius = 45; force SCAI_grenadeCooldown = 45; force SCAI_grenadeMaximumDistance = 45; force SCAI_grenadeMinimumDistance = 20; force SCAI_grenadeSafetyRadius = 12; force SCAI_groupLostContactTime = 8; force SCAI_groupTacticCooldown = 35; force SCAI_groupTacticDuration = 18; force SCAI_groupTacticMinimumUnits = 3; force SCAI_hazardBaseReactionTime = 0.35; force SCAI_hazardDetectionRadius = 20; force SCAI_hazardEvasionDistance = 12; force SCAI_hazardMaximumDangerRadius = 35; force SCAI_hazardMinimumDangerRadius = 9; force SCAI_hazardMinimumFuseTime = 0.65; force SCAI_hazardRecoveryTime = 2.5; force SCAI_hazardSeparation = 4; force SCAI_hazardSkillDelay = 0.8; force SCAI_hazardSuppressionDelay = 0.45; force SCAI_idleGarrisonDelay = 20; force SCAI_idleGarrisonHoldTime = 120; force SCAI_logisticsAllowContainers = false; force SCAI_logisticsAllowFallen = false; force SCAI_logisticsAllowSquadTransfer = false; force SCAI_logisticsApproachTimeout = 25; force SCAI_logisticsCooldown = 20; force SCAI_logisticsCriticalSpareMagazines = 1; force SCAI_logisticsDesiredSpareMagazines = 3; force SCAI_logisticsDonorReserveMagazines = 2; force SCAI_logisticsMaximumSuppression = 0.35; force SCAI_logisticsSafeContactTime = 12; force SCAI_logisticsScanInterval = 4; force SCAI_logisticsSearchRadius = 45; force SCAI_logisticsTransferRange = 2.8; force SCAI_medicalApproachTimeout = 30; force SCAI_medicalCooldown = 25; force SCAI_medicalCoverSearchRadius = 24; force SCAI_medicalDeferToACE = false; force SCAI_medicalImmobileDamage = 0.72; force SCAI_medicalMaximumAttempts = 2; force SCAI_medicalMaximumMedicDamage = 0.45; force SCAI_medicalMaximumMedicSuppression = 0.65; force SCAI_medicalMaximumTreatableDamage = 0.9; force SCAI_medicalMinimumDamage = 0.35; force SCAI_medicalRetryInterval = 6; force SCAI_medicalScanInterval = 3; force SCAI_medicalSecurityCount = 2; force SCAI_medicalSmokeSuppression = 0.55; force SCAI_medicalTreatmentRange = 3.2; force SCAI_medicalTreatmentTimeout = 25; force SCAI_minKnowledgeToReact = 0.75; force SCAI_moraleArmorPenalty = 0.12; force SCAI_moraleCasualtyMemory = 45; force SCAI_moraleCasualtyWeight = 0.5; force SCAI_moraleDefensiveThreshold = 0.45; force SCAI_moraleEvaluationInterval = 1.5; force SCAI_moraleFallPerSecond = 0.16; force SCAI_moraleLeaderLossPenalty = 0.18; force SCAI_moraleLeaderShockTime = 30; force SCAI_moraleMinimumGroupSize = 2; force SCAI_moralePressureWeight = 0.16; force SCAI_moraleRearGuardDuration = 7; force SCAI_moraleRecentLossWeight = 0.18; force SCAI_moraleRecoveryPerSecond = 0.025; force SCAI_moraleRecoveryThreshold = 0.58; force SCAI_moraleRetreatCooldown = 90; force SCAI_moraleRetreatDelay = 4; force SCAI_moraleRetreatDistance = 70; force SCAI_moraleRetreatDuration = 35; force SCAI_moraleRetreatThreshold = 0.24; force SCAI_moraleSuppressionWeight = 0.28; force SCAI_moraleThreatMemory = 20; force SCAI_moraleWoundWeight = 0.22; force SCAI_nearbySupportRadius = 80; force SCAI_respectWaypoints = true; force SCAI_runtimeTelemetry = false; force SCAI_runtimeTelemetryInterval = 15; force SCAI_skill_A3A_zeus_Civilians_aimingAccuracy = 0.45; force SCAI_skill_A3A_zeus_Civilians_aimingShake = 0.5; force SCAI_skill_A3A_zeus_Civilians_aimingSpeed = 0.6; force SCAI_skill_A3A_zeus_Civilians_commanding = 0.5; force SCAI_skill_A3A_zeus_Civilians_courage = 0.5; force SCAI_skill_A3A_zeus_Civilians_enabled = true; force SCAI_skill_A3A_zeus_Civilians_general = 1; force SCAI_skill_A3A_zeus_Civilians_reloadSpeed = 0.5; force SCAI_skill_A3A_zeus_Civilians_spotDistance = 0.6; force SCAI_skill_A3A_zeus_Civilians_spotTime = 0.6; force SCAI_skill_A3A_zeus_Invaders_aimingAccuracy = 0.45; force SCAI_skill_A3A_zeus_Invaders_aimingShake = 0.5; force SCAI_skill_A3A_zeus_Invaders_aimingSpeed = 0.6; force SCAI_skill_A3A_zeus_Invaders_commanding = 0.5; force SCAI_skill_A3A_zeus_Invaders_courage = 0.5; force SCAI_skill_A3A_zeus_Invaders_enabled = true; force SCAI_skill_A3A_zeus_Invaders_general = 1; force SCAI_skill_A3A_zeus_Invaders_reloadSpeed = 0.5; force SCAI_skill_A3A_zeus_Invaders_spotDistance = 0.6; force SCAI_skill_A3A_zeus_Invaders_spotTime = 0.6; force SCAI_skill_A3A_zeus_Occupants_aimingAccuracy = 0.45; force SCAI_skill_A3A_zeus_Occupants_aimingShake = 0.5; force SCAI_skill_A3A_zeus_Occupants_aimingSpeed = 0.6; force SCAI_skill_A3A_zeus_Occupants_commanding = 0.5; force SCAI_skill_A3A_zeus_Occupants_courage = 0.5; force SCAI_skill_A3A_zeus_Occupants_enabled = true; force SCAI_skill_A3A_zeus_Occupants_general = 1; force SCAI_skill_A3A_zeus_Occupants_reloadSpeed = 0.5; force SCAI_skill_A3A_zeus_Occupants_spotDistance = 0.6; force SCAI_skill_A3A_zeus_Occupants_spotTime = 0.6; force SCAI_skill_A3A_zeus_Rebels_aimingAccuracy = 0.45; force SCAI_skill_A3A_zeus_Rebels_aimingShake = 0.5; force SCAI_skill_A3A_zeus_Rebels_aimingSpeed = 0.6; force SCAI_skill_A3A_zeus_Rebels_commanding = 0.5; force SCAI_skill_A3A_zeus_Rebels_courage = 0.5; force SCAI_skill_A3A_zeus_Rebels_enabled = true; force SCAI_skill_A3A_zeus_Rebels_general = 1; force SCAI_skill_A3A_zeus_Rebels_reloadSpeed = 0.5; force SCAI_skill_A3A_zeus_Rebels_spotDistance = 0.6; force SCAI_skill_A3A_zeus_Rebels_spotTime = 0.6; force SCAI_skill_A3A_zeus_Rivals_aimingAccuracy = 0.45; force SCAI_skill_A3A_zeus_Rivals_aimingShake = 0.5; force SCAI_skill_A3A_zeus_Rivals_aimingSpeed = 0.6; force SCAI_skill_A3A_zeus_Rivals_commanding = 0.5; force SCAI_skill_A3A_zeus_Rivals_courage = 0.5; force SCAI_skill_A3A_zeus_Rivals_enabled = true; force SCAI_skill_A3A_zeus_Rivals_general = 1; force SCAI_skill_A3A_zeus_Rivals_reloadSpeed = 0.5; force SCAI_skill_A3A_zeus_Rivals_spotDistance = 0.6; force SCAI_skill_A3A_zeus_Rivals_spotTime = 0.6; force SCAI_skill_ALSIR_F_aimingAccuracy = 0.45; force SCAI_skill_ALSIR_F_aimingShake = 0.5; force SCAI_skill_ALSIR_F_aimingSpeed = 0.6; force SCAI_skill_ALSIR_F_commanding = 0.5; force SCAI_skill_ALSIR_F_courage = 0.5; force SCAI_skill_ALSIR_F_enabled = true; force SCAI_skill_ALSIR_F_general = 1; force SCAI_skill_ALSIR_F_reloadSpeed = 0.5; force SCAI_skill_ALSIR_F_spotDistance = 0.6; force SCAI_skill_ALSIR_F_spotTime = 0.6; force SCAI_skill_BLU_CTRG_F_aimingAccuracy = 0.45; force SCAI_skill_BLU_CTRG_F_aimingShake = 0.5; force SCAI_skill_BLU_CTRG_F_aimingSpeed = 0.6; force SCAI_skill_BLU_CTRG_F_commanding = 0.5; force SCAI_skill_BLU_CTRG_F_courage = 0.5; force SCAI_skill_BLU_CTRG_F_enabled = true; force SCAI_skill_BLU_CTRG_F_general = 1; force SCAI_skill_BLU_CTRG_F_reloadSpeed = 0.5; force SCAI_skill_BLU_CTRG_F_spotDistance = 0.6; force SCAI_skill_BLU_CTRG_F_spotTime = 0.6; force SCAI_skill_BLU_F_aimingAccuracy = 0.45; force SCAI_skill_BLU_F_aimingShake = 0.5; force SCAI_skill_BLU_F_aimingSpeed = 0.6; force SCAI_skill_BLU_F_commanding = 0.5; force SCAI_skill_BLU_F_courage = 0.5; force SCAI_skill_BLU_F_enabled = true; force SCAI_skill_BLU_F_general = 1; force SCAI_skill_BLU_F_reloadSpeed = 0.5; force SCAI_skill_BLU_F_spotDistance = 0.6; force SCAI_skill_BLU_F_spotTime = 0.6; force SCAI_skill_BLU_GEN_F_aimingAccuracy = 0.45; force SCAI_skill_BLU_GEN_F_aimingShake = 0.5; force SCAI_skill_BLU_GEN_F_aimingSpeed = 0.6; force SCAI_skill_BLU_GEN_F_commanding = 0.5; force SCAI_skill_BLU_GEN_F_courage = 0.5; force SCAI_skill_BLU_GEN_F_enabled = true; force SCAI_skill_BLU_GEN_F_general = 1; force SCAI_skill_BLU_GEN_F_reloadSpeed = 0.5; force SCAI_skill_BLU_GEN_F_spotDistance = 0.6; force SCAI_skill_BLU_GEN_F_spotTime = 0.6; force SCAI_skill_BLU_G_F_aimingAccuracy = 0.45; force SCAI_skill_BLU_G_F_aimingShake = 0.5; force SCAI_skill_BLU_G_F_aimingSpeed = 0.6; force SCAI_skill_BLU_G_F_commanding = 0.5; force SCAI_skill_BLU_G_F_courage = 0.5; force SCAI_skill_BLU_G_F_enabled = true; force SCAI_skill_BLU_G_F_general = 1; force SCAI_skill_BLU_G_F_reloadSpeed = 0.5; force SCAI_skill_BLU_G_F_spotDistance = 0.6; force SCAI_skill_BLU_G_F_spotTime = 0.6; force SCAI_skill_BLU_T_F_aimingAccuracy = 0.45; force SCAI_skill_BLU_T_F_aimingShake = 0.5; force SCAI_skill_BLU_T_F_aimingSpeed = 0.6; force SCAI_skill_BLU_T_F_commanding = 0.5; force SCAI_skill_BLU_T_F_courage = 0.5; force SCAI_skill_BLU_T_F_enabled = true; force SCAI_skill_BLU_T_F_general = 1; force SCAI_skill_BLU_T_F_reloadSpeed = 0.5; force SCAI_skill_BLU_T_F_spotDistance = 0.6; force SCAI_skill_BLU_T_F_spotTime = 0.6; force SCAI_skill_BLU_W_F_aimingAccuracy = 0.45; force SCAI_skill_BLU_W_F_aimingShake = 0.5; force SCAI_skill_BLU_W_F_aimingSpeed = 0.6; force SCAI_skill_BLU_W_F_commanding = 0.5; force SCAI_skill_BLU_W_F_courage = 0.5; force SCAI_skill_BLU_W_F_enabled = true; force SCAI_skill_BLU_W_F_general = 1; force SCAI_skill_BLU_W_F_reloadSpeed = 0.5; force SCAI_skill_BLU_W_F_spotDistance = 0.6; force SCAI_skill_BLU_W_F_spotTime = 0.6; force SCAI_skill_CIV_F_aimingAccuracy = 0.45; force SCAI_skill_CIV_F_aimingShake = 0.5; force SCAI_skill_CIV_F_aimingSpeed = 0.6; force SCAI_skill_CIV_F_commanding = 0.5; force SCAI_skill_CIV_F_courage = 0.5; force SCAI_skill_CIV_F_enabled = true; force SCAI_skill_CIV_F_general = 1; force SCAI_skill_CIV_F_reloadSpeed = 0.5; force SCAI_skill_CIV_F_spotDistance = 0.6; force SCAI_skill_CIV_F_spotTime = 0.6; force SCAI_skill_CIV_IDAP_F_aimingAccuracy = 0.45; force SCAI_skill_CIV_IDAP_F_aimingShake = 0.5; force SCAI_skill_CIV_IDAP_F_aimingSpeed = 0.6; force SCAI_skill_CIV_IDAP_F_commanding = 0.5; force SCAI_skill_CIV_IDAP_F_courage = 0.5; force SCAI_skill_CIV_IDAP_F_enabled = true; force SCAI_skill_CIV_IDAP_F_general = 1; force SCAI_skill_CIV_IDAP_F_reloadSpeed = 0.5; force SCAI_skill_CIV_IDAP_F_spotDistance = 0.6; force SCAI_skill_CIV_IDAP_F_spotTime = 0.6; force SCAI_skill_HEL_F_aimingAccuracy = 0.45; force SCAI_skill_HEL_F_aimingShake = 0.5; force SCAI_skill_HEL_F_aimingSpeed = 0.6; force SCAI_skill_HEL_F_commanding = 0.5; force SCAI_skill_HEL_F_courage = 0.5; force SCAI_skill_HEL_F_enabled = true; force SCAI_skill_HEL_F_general = 1; force SCAI_skill_HEL_F_reloadSpeed = 0.5; force SCAI_skill_HEL_F_spotDistance = 0.6; force SCAI_skill_HEL_F_spotTime = 0.6; force SCAI_skill_IND_C_F_aimingAccuracy = 0.45; force SCAI_skill_IND_C_F_aimingShake = 0.5; force SCAI_skill_IND_C_F_aimingSpeed = 0.6; force SCAI_skill_IND_C_F_commanding = 0.5; force SCAI_skill_IND_C_F_courage = 0.5; force SCAI_skill_IND_C_F_enabled = true; force SCAI_skill_IND_C_F_general = 1; force SCAI_skill_IND_C_F_reloadSpeed = 0.5; force SCAI_skill_IND_C_F_spotDistance = 0.6; force SCAI_skill_IND_C_F_spotTime = 0.6; force SCAI_skill_IND_E_F_aimingAccuracy = 0.45; force SCAI_skill_IND_E_F_aimingShake = 0.5; force SCAI_skill_IND_E_F_aimingSpeed = 0.6; force SCAI_skill_IND_E_F_commanding = 0.5; force SCAI_skill_IND_E_F_courage = 0.5; force SCAI_skill_IND_E_F_enabled = true; force SCAI_skill_IND_E_F_general = 1; force SCAI_skill_IND_E_F_reloadSpeed = 0.5; force SCAI_skill_IND_E_F_spotDistance = 0.6; force SCAI_skill_IND_E_F_spotTime = 0.6; force SCAI_skill_IND_F_aimingAccuracy = 0.45; force SCAI_skill_IND_F_aimingShake = 0.5; force SCAI_skill_IND_F_aimingSpeed = 0.6; force SCAI_skill_IND_F_commanding = 0.5; force SCAI_skill_IND_F_courage = 0.5; force SCAI_skill_IND_F_enabled = true; force SCAI_skill_IND_F_general = 1; force SCAI_skill_IND_F_reloadSpeed = 0.5; force SCAI_skill_IND_F_spotDistance = 0.6; force SCAI_skill_IND_F_spotTime = 0.6; force SCAI_skill_IND_G_F_aimingAccuracy = 0.45; force SCAI_skill_IND_G_F_aimingShake = 0.5; force SCAI_skill_IND_G_F_aimingSpeed = 0.6; force SCAI_skill_IND_G_F_commanding = 0.5; force SCAI_skill_IND_G_F_courage = 0.5; force SCAI_skill_IND_G_F_enabled = true; force SCAI_skill_IND_G_F_general = 1; force SCAI_skill_IND_G_F_reloadSpeed = 0.5; force SCAI_skill_IND_G_F_spotDistance = 0.6; force SCAI_skill_IND_G_F_spotTime = 0.6; force SCAI_skill_IND_L_F_aimingAccuracy = 0.45; force SCAI_skill_IND_L_F_aimingShake = 0.5; force SCAI_skill_IND_L_F_aimingSpeed = 0.6; force SCAI_skill_IND_L_F_commanding = 0.5; force SCAI_skill_IND_L_F_courage = 0.5; force SCAI_skill_IND_L_F_enabled = true; force SCAI_skill_IND_L_F_general = 1; force SCAI_skill_IND_L_F_reloadSpeed = 0.5; force SCAI_skill_IND_L_F_spotDistance = 0.6; force SCAI_skill_IND_L_F_spotTime = 0.6; force SCAI_skill_Interactive_F_aimingAccuracy = 0.45; force SCAI_skill_Interactive_F_aimingShake = 0.5; force SCAI_skill_Interactive_F_aimingSpeed = 0.6; force SCAI_skill_Interactive_F_commanding = 0.5; force SCAI_skill_Interactive_F_courage = 0.5; force SCAI_skill_Interactive_F_enabled = true; force SCAI_skill_Interactive_F_general = 1; force SCAI_skill_Interactive_F_reloadSpeed = 0.5; force SCAI_skill_Interactive_F_spotDistance = 0.6; force SCAI_skill_Interactive_F_spotTime = 0.6; force SCAI_skill_MYR_B_F_aimingAccuracy = 0.45; force SCAI_skill_MYR_B_F_aimingShake = 0.5; force SCAI_skill_MYR_B_F_aimingSpeed = 0.6; force SCAI_skill_MYR_B_F_commanding = 0.5; force SCAI_skill_MYR_B_F_courage = 0.5; force SCAI_skill_MYR_B_F_enabled = true; force SCAI_skill_MYR_B_F_general = 1; force SCAI_skill_MYR_B_F_reloadSpeed = 0.5; force SCAI_skill_MYR_B_F_spotDistance = 0.6; force SCAI_skill_MYR_B_F_spotTime = 0.6; force SCAI_skill_MYR_I_F_aimingAccuracy = 0.45; force SCAI_skill_MYR_I_F_aimingShake = 0.5; force SCAI_skill_MYR_I_F_aimingSpeed = 0.6; force SCAI_skill_MYR_I_F_commanding = 0.5; force SCAI_skill_MYR_I_F_courage = 0.5; force SCAI_skill_MYR_I_F_enabled = true; force SCAI_skill_MYR_I_F_general = 1; force SCAI_skill_MYR_I_F_reloadSpeed = 0.5; force SCAI_skill_MYR_I_F_spotDistance = 0.6; force SCAI_skill_MYR_I_F_spotTime = 0.6; force SCAI_skill_NAA_F_aimingAccuracy = 0.45; force SCAI_skill_NAA_F_aimingShake = 0.5; force SCAI_skill_NAA_F_aimingSpeed = 0.6; force SCAI_skill_NAA_F_commanding = 0.5; force SCAI_skill_NAA_F_courage = 0.5; force SCAI_skill_NAA_F_enabled = true; force SCAI_skill_NAA_F_general = 1; force SCAI_skill_NAA_F_reloadSpeed = 0.5; force SCAI_skill_NAA_F_spotDistance = 0.6; force SCAI_skill_NAA_F_spotTime = 0.6; force SCAI_skill_OPF_F_aimingAccuracy = 0.45; force SCAI_skill_OPF_F_aimingShake = 0.5; force SCAI_skill_OPF_F_aimingSpeed = 0.6; force SCAI_skill_OPF_F_commanding = 0.5; force SCAI_skill_OPF_F_courage = 0.5; force SCAI_skill_OPF_F_enabled = true; force SCAI_skill_OPF_F_general = 1; force SCAI_skill_OPF_F_reloadSpeed = 0.5; force SCAI_skill_OPF_F_spotDistance = 0.6; force SCAI_skill_OPF_F_spotTime = 0.6; force SCAI_skill_OPF_GEN_F_aimingAccuracy = 0.45; force SCAI_skill_OPF_GEN_F_aimingShake = 0.5; force SCAI_skill_OPF_GEN_F_aimingSpeed = 0.6; force SCAI_skill_OPF_GEN_F_commanding = 0.5; force SCAI_skill_OPF_GEN_F_courage = 0.5; force SCAI_skill_OPF_GEN_F_enabled = true; force SCAI_skill_OPF_GEN_F_general = 1; force SCAI_skill_OPF_GEN_F_reloadSpeed = 0.5; force SCAI_skill_OPF_GEN_F_spotDistance = 0.6; force SCAI_skill_OPF_GEN_F_spotTime = 0.6; force SCAI_skill_OPF_G_F_aimingAccuracy = 0.45; force SCAI_skill_OPF_G_F_aimingShake = 0.5; force SCAI_skill_OPF_G_F_aimingSpeed = 0.6; force SCAI_skill_OPF_G_F_commanding = 0.5; force SCAI_skill_OPF_G_F_courage = 0.5; force SCAI_skill_OPF_G_F_enabled = true; force SCAI_skill_OPF_G_F_general = 1; force SCAI_skill_OPF_G_F_reloadSpeed = 0.5; force SCAI_skill_OPF_G_F_spotDistance = 0.6; force SCAI_skill_OPF_G_F_spotTime = 0.6; force SCAI_skill_OPF_R_F_aimingAccuracy = 0.45; force SCAI_skill_OPF_R_F_aimingShake = 0.5; force SCAI_skill_OPF_R_F_aimingSpeed = 0.6; force SCAI_skill_OPF_R_F_commanding = 0.5; force SCAI_skill_OPF_R_F_courage = 0.5; force SCAI_skill_OPF_R_F_enabled = true; force SCAI_skill_OPF_R_F_general = 1; force SCAI_skill_OPF_R_F_reloadSpeed = 0.5; force SCAI_skill_OPF_R_F_spotDistance = 0.6; force SCAI_skill_OPF_R_F_spotTime = 0.6; force SCAI_skill_OPF_T_F_aimingAccuracy = 0.45; force SCAI_skill_OPF_T_F_aimingShake = 0.5; force SCAI_skill_OPF_T_F_aimingSpeed = 0.6; force SCAI_skill_OPF_T_F_commanding = 0.5; force SCAI_skill_OPF_T_F_courage = 0.5; force SCAI_skill_OPF_T_F_enabled = true; force SCAI_skill_OPF_T_F_general = 1; force SCAI_skill_OPF_T_F_reloadSpeed = 0.5; force SCAI_skill_OPF_T_F_spotDistance = 0.6; force SCAI_skill_OPF_T_F_spotTime = 0.6; force SCAI_skill_OPF_V_F_aimingAccuracy = 0.45; force SCAI_skill_OPF_V_F_aimingShake = 0.5; force SCAI_skill_OPF_V_F_aimingSpeed = 0.6; force SCAI_skill_OPF_V_F_commanding = 0.5; force SCAI_skill_OPF_V_F_courage = 0.5; force SCAI_skill_OPF_V_F_enabled = true; force SCAI_skill_OPF_V_F_general = 1; force SCAI_skill_OPF_V_F_reloadSpeed = 0.5; force SCAI_skill_OPF_V_F_spotDistance = 0.6; force SCAI_skill_OPF_V_F_spotTime = 0.6; force SCAI_skill_UNT_B_F_aimingAccuracy = 0.45; force SCAI_skill_UNT_B_F_aimingShake = 0.5; force SCAI_skill_UNT_B_F_aimingSpeed = 0.6; force SCAI_skill_UNT_B_F_commanding = 0.5; force SCAI_skill_UNT_B_F_courage = 0.5; force SCAI_skill_UNT_B_F_enabled = true; force SCAI_skill_UNT_B_F_general = 1; force SCAI_skill_UNT_B_F_reloadSpeed = 0.5; force SCAI_skill_UNT_B_F_spotDistance = 0.6; force SCAI_skill_UNT_B_F_spotTime = 0.6; force SCAI_skill_UNT_I_F_aimingAccuracy = 0.45; force SCAI_skill_UNT_I_F_aimingShake = 0.5; force SCAI_skill_UNT_I_F_aimingSpeed = 0.6; force SCAI_skill_UNT_I_F_commanding = 0.5; force SCAI_skill_UNT_I_F_courage = 0.5; force SCAI_skill_UNT_I_F_enabled = true; force SCAI_skill_UNT_I_F_general = 1; force SCAI_skill_UNT_I_F_reloadSpeed = 0.5; force SCAI_skill_UNT_I_F_spotDistance = 0.6; force SCAI_skill_UNT_I_F_spotTime = 0.6; force SCAI_skill_Virtual_F_aimingAccuracy = 0.45; force SCAI_skill_Virtual_F_aimingShake = 0.5; force SCAI_skill_Virtual_F_aimingSpeed = 0.6; force SCAI_skill_Virtual_F_commanding = 0.5; force SCAI_skill_Virtual_F_courage = 0.5; force SCAI_skill_Virtual_F_enabled = true; force SCAI_skill_Virtual_F_general = 1; force SCAI_skill_Virtual_F_reloadSpeed = 0.5; force SCAI_skill_Virtual_F_spotDistance = 0.6; force SCAI_skill_Virtual_F_spotTime = 0.6; force SCAI_skill_WAM_F_aimingAccuracy = 0.45; force SCAI_skill_WAM_F_aimingShake = 0.5; force SCAI_skill_WAM_F_aimingSpeed = 0.6; force SCAI_skill_WAM_F_commanding = 0.5; force SCAI_skill_WAM_F_courage = 0.5; force SCAI_skill_WAM_F_enabled = true; force SCAI_skill_WAM_F_general = 1; force SCAI_skill_WAM_F_reloadSpeed = 0.5; force SCAI_skill_WAM_F_spotDistance = 0.6; force SCAI_skill_WAM_F_spotTime = 0.6; force SCAI_smokeCooldown = 60; force SCAI_smokeThreshold = 0.7; force SCAI_suppressionDecayPerSecond = 0.1; force SCAI_suppressionThreshold = 0.45; force SCAI_tacticalMovementSpeed = 4; force SCAI_targetDistributionHoldTime = 6; force SCAI_targetDistributionMaximumShooters = 2; force SCAI_targetDistributionRadius = 300; force SCAI_unitProcessInterval = 0.8; force SCAI_unitsPerFrame = 6; force SCAI_vehicleAvoidanceCooldown = 20; force SCAI_vehicleAvoidanceDistance = 45; force SCAI_vehicleDetectionRadius = 220; force SCAI_viewAngle = 70; force SCAI_waypointOverrideContactDistance = 600; force SPOTTEDMARKERS_ATF_enableAllMarkers = false; force SPOTTEDMARKERS_ATF_enableShotMarkers = false; force SPOTTEDMARKERS_alpha_normal = 0.7; force SPOTTEDMARKERS_alpha_shot = 0.95; force SPOTTEDMARKERS_alpha_spotted = 0.9; force SPOTTEDMARKERS_color_normal = [1,1,1]; force SPOTTEDMARKERS_color_shot = [1,0.1,0.25]; force SPOTTEDMARKERS_color_spotted = [1,0.3,0.3,1]; force SPOTTEDMARKERS_distance_shotDetection = 250; force SPOTTEDMARKERS_distance_soundwave = 150; force SPOTTEDMARKERS_distantSoundwaveScale = 1; force SPOTTEDMARKERS_enableATFSpottedMarkers = true; force SPOTTEDMARKERS_enableAllMarkers = true; force SPOTTEDMARKERS_enableFocus = false; force SPOTTEDMARKERS_enableFocusDesaturation = false; force SPOTTEDMARKERS_enableKnowsAboutTimeout = true; force SPOTTEDMARKERS_enableLogging = false; force SPOTTEDMARKERS_enableShotMarkers = true; force SPOTTEDMARKERS_enableSpottedMarkers = true; force SPOTTEDMARKERS_fadeTimeCoef = 5; force SPOTTEDMARKERS_focusAutoActivate = false; force SPOTTEDMARKERS_focusDelay = 3; force SPOTTEDMARKERS_iconBaseSize = 0.03; force SPOTTEDMARKERS_knowsAboutThreshold = 0.25; force SPOTTEDMARKERS_nearSoundwaveScale = 1; force SPOTTEDMARKERS_shotFlashDuration = 2; force SPOTTEDMARKERS_shotMarkersIgnoreFocus = true; force SPOTTEDMARKERS_spottedIconSize = 0.04; force SPOTTEDMARKERS_spottedWaveDuration = 8; force SPOTTEDMARKERS_spottedWaveSpeed = 60; force SPOTTEDMARKERS_timeoutDuration = 3; force SPOTTEDMARKERS_useOnlyTargetMarkers = true; force SPOTTEDMARKERS_useOnlyVisibleMarkers = true; force SPOTTEDMARKERS_waveSpeed = 45; force SSD_DS_enable_death = true; force SSD_DS_enable_hit = true; force SSD_DS_enable_rattle = false; force SSD_DS_enable_unconscious = false; force SSD_DS_h_chest = 1; force SSD_DS_h_general = 0; force SSD_DS_h_head = 1; force SSD_DS_h_stomach = 1; force SSD_DS_k_chest = 1; force SSD_DS_k_general = 1; force SSD_DS_k_head = 1; force SSD_DS_k_stomach = 1; force SSD_DS_r_chest = 0; force SSD_DS_r_general = 0; force SSD_DS_r_head = 0; force SSD_DS_r_stomach = 0; force TFAR_AICanHearPlayer = true; force TFAR_AICanHearSpeaker = true; force TFAR_SameLRFrequenciesForSide = true; force TFAR_SameSRFrequenciesForSide = true; force TFAR_ShowDiaryRecord = true; force TFAR_ShowVolumeHUD = false; force TFAR_Teamspeak_Channel_Name = "InGameRadio"; force TFAR_Teamspeak_Channel_Password = "32C5hJ2XAi9yWS"; force TFAR_allowDebugging = true; force TFAR_curatorCamEars = false; force TFAR_defaultIntercomSlot = 0; force TFAR_disableAutoMute = false; force TFAR_enableIntercom = true; force TFAR_experimentalVehicleIsolation = false; force TFAR_externalIntercomEnable = 0; force TFAR_externalIntercomMaxRange_Phone = 5; force TFAR_externalIntercomMaxRange_Wireless = 15; force TFAR_fullDuplex = false; force TFAR_giveLongRangeRadioToGroupLeaders = false; force TFAR_giveMicroDagrToSoldier = false; force TFAR_givePersonalRadioToRegularSoldier = true; force TFAR_globalRadioRangeCoef = 4; force TFAR_instantiate_instantiateAtBriefing = false; force TFAR_moveWhileTabbedOut = true; force TFAR_muteSpectators = false; force TFAR_noAutomoveSpectator = false; force TFAR_objectInterceptionEnabled = false; force TFAR_objectInterceptionStrength = 400; force TFAR_oldVolumeHint = false; force TFAR_setting_DefaultRadio_Airborne_Independent = "TFAR_anarc164"; force TFAR_setting_DefaultRadio_Airborne_West = "TFAR_anarc210"; force TFAR_setting_DefaultRadio_Airborne_east = "TFAR_mr6000l"; force TFAR_setting_DefaultRadio_Backpack_Independent = "TFAR_anprc155"; force TFAR_setting_DefaultRadio_Backpack_east = "TFAR_mr3000"; force TFAR_setting_DefaultRadio_Backpack_west = "TFAR_rt1523g"; force TFAR_setting_DefaultRadio_Personal_Independent = "TFAR_anprc152"; force TFAR_setting_DefaultRadio_Personal_West = "TFAR_anprc152"; force TFAR_setting_DefaultRadio_Personal_east = "TFAR_anprc152"; force TFAR_setting_DefaultRadio_Rifleman_East = "TFAR_anprc152"; force TFAR_setting_DefaultRadio_Rifleman_Independent = "TFAR_anprc152"; force TFAR_setting_DefaultRadio_Rifleman_West = "TFAR_anprc152"; force TFAR_setting_defaultFrequencies_lr_east = "44,48"; force TFAR_setting_defaultFrequencies_lr_independent = "54,58"; force TFAR_setting_defaultFrequencies_lr_west = "34,38"; force TFAR_setting_defaultFrequencies_sr_east = "221,223,225,227,229,231,233,235,237,239"; force TFAR_setting_defaultFrequencies_sr_independent = "331,333,335,337,339,341,343,345,347,349"; force TFAR_setting_defaultFrequencies_sr_west = "111,113,115,117,119,121,123,125,127,129"; force TFAR_setting_externalIntercomWirelessHeadgear = ""; force TFAR_showChannelChangedHint = true; force TFAR_showTransmittingHint = true; force TFAR_spectatorCanHearEnemyUnits = true; force TFAR_spectatorCanHearFriendlies = true; force TFAR_splendidCamEars = false; force TFAR_takingRadio = 1; force TFAR_voiceCone = true; force UPSL_aime_change_ammo_setting_ammo_class = false; force UPSL_aime_change_ammo_setting_vehicle_ammo_class = false; force UPSL_aime_group_setting_drop_leader_action = true; force UPSL_aime_inventory_setting_assemble_action = false; force UPSL_aime_inventory_setting_backpack_action = false; force UPSL_aime_inventory_setting_holder_action = false; force UPSL_aime_inventory_setting_open_action = false; force UPSL_aime_setting_hide = false; force UPSL_aime_uav_terminal_setting_gps_action = false; force UPSL_aime_uav_terminal_setting_term_action = false; force UPSL_aime_uav_terminal_setting_uav_action = false; force UPSL_aime_vehicle_controls_setting_arty_computer_action = false; force UPSL_aime_vehicle_controls_setting_collision_action = false; force UPSL_aime_vehicle_controls_setting_engine_action = true; force UPSL_aime_vehicle_controls_setting_flaps_action = false; force UPSL_aime_vehicle_controls_setting_gear_action = false; force UPSL_aime_vehicle_controls_setting_hover_action = false; force UPSL_aime_vehicle_controls_setting_lights_action = false; force UPSL_aime_vehicle_controls_setting_manual_action = false; force UPSL_aime_vehicle_controls_setting_user_actions = false; force UPSL_aime_vehicle_seats_setting_change_action = false; force UPSL_aime_vehicle_seats_setting_force_eject = false; force UPSL_aime_vehicle_seats_setting_getin_action = false; force UPSL_aime_vehicle_seats_setting_getout_action = false; force UPSL_aime_vehicle_seats_setting_turnout_action = false; force WBK_GrenadeIndicator_Distance = 30; force WBK_GrenadeIndicator_GrenadeEnable = true; force WBK_GrenadeIndicator_GrenadeIcon = "WBK_GrenadeIndicators\grenadeIndicator.paa"; force WBK_GrenadeIndicator_GrenadeNonLethalEnable = true; force WBK_GrenadeIndicator_Scale = 5; force WBK_GrenadeIndicator_SmokeIcon = "\a3\ui_f\data\IGUI\Cfg\WeaponCursors\gl_gs.paa"; force WBK_Smpl_Bld_Animate = true; force WBK_Smpl_Bld_AnimateScale = "1"; force WBK_Smpl_Bld_HeadshotBlood = true; force WBK_Smpl_Bld_HeadshotParticles_Blood = false; force WBK_Smpl_Bld_HeadshotParticles_Meat = false; force WBK_Smpl_Bld_SplatterOnWalls = true; force ace_advanced_fatigue_enableStaminaBar = true; force ace_advanced_fatigue_enabled = true; force ace_advanced_fatigue_fadeStaminaBar = true; force ace_advanced_fatigue_loadFactor = 1; force ace_advanced_fatigue_performanceFactor = 1; force ace_advanced_fatigue_recoveryFactor = 10; force ace_advanced_fatigue_terrainGradientFactor = 1; force ace_advanced_throwing_enablePickUp = true; force ace_advanced_throwing_enablePickUpAttached = true; force ace_advanced_throwing_enableTempWindInfo = false; force ace_advanced_throwing_enabled = true; force ace_advanced_throwing_showMouseControls = true; force ace_advanced_throwing_showThrowArc = true; force ace_advanced_throwing_throwStepSetting = 2; force ace_arsenal_allowDefaultLoadouts = true; force ace_arsenal_allowSharedLoadouts = true; force ace_arsenal_camInverted = false; force ace_arsenal_enableIdentityTabs = true; force ace_arsenal_enableModIcons = 1; force ace_arsenal_fontHeight = 4.5; force ace_arsenal_loadoutsSaveFace = false; force ace_arsenal_loadoutsSaveInsignia = false; force ace_arsenal_loadoutsSaveVoice = false; force ace_cargo_carryAfterUnload = true; force ace_cargo_checkSizeInteraction = false; force ace_cargo_enable = true; force ace_cargo_enableDeploy = true; force ace_cargo_enableRename = false; force ace_cargo_loadTimeCoefficient = 1; force ace_cargo_openAfterUnload = 0; force ace_cargo_paradropTimeCoefficent = 1; force ace_cargo_unloadOnKilled = 0.5; force ace_common_allowFadeMusic = true; force ace_common_checkExtensions = true; force ace_common_checkPBOsAction = 2; force ace_common_checkPBOsCheckAll = true; force ace_common_checkPBOsWhitelist = "[""3denEnhanced"",""3denEnhanced_ACEArsenalShortcut"",""3denEnhanced_CaptureFrameUI"",""3denEnhanced_EventScripts"",""AdvDevTools"",""AdvDevTools_Fonts"",""SmartCombatAI"",""aws""]"; force ace_common_deployedSwayFactor = 1; force ace_common_displayTextColor = [0,0,0,0.1]; force ace_common_displayTextFontColor = [1,1,1,1]; force ace_common_enableSway = true; force ace_common_magneticDeclination = false; force ace_common_persistentLaserEnabled = false; force ace_common_progressBarInfo = 1; force ace_common_restedSwayFactor = 1; force ace_common_settingFeedbackIcons = 3; force ace_common_settingProgressBarLocation = 0; force ace_common_swayFactor = 1; force ace_dragging_allowRunWithLightweight = true; force ace_dragging_dragAndFire = true; force ace_dragging_skipContainerWeight = true; force ace_dragging_weightCoefficient = 0; force ace_finger_enabled = true; force ace_finger_indicatorColor = [1,0.8,0.5,1]; force ace_finger_indicatorForSelf = true; force ace_finger_maxRange = 50; force ace_finger_proximityScaling = true; force ace_finger_sizeCoef = 2; force ace_frag_enabled = true; force ace_frag_reflectionsEnabled = false; force ace_frag_spallEnabled = false; force ace_frag_spallIntensity = 1; force ace_interact_menu_addBuildingActions = false; force ace_interact_menu_alwaysUseCursorInteraction = true; force ace_interact_menu_alwaysUseCursorSelfInteraction = true; force ace_interact_menu_colorShadowMax = [0,0,0,1]; force ace_interact_menu_colorShadowMin = [0,0,0,1]; force ace_interact_menu_colorTextMax = [1,1,1,1]; force ace_interact_menu_colorTextMin = [1,1,1,1]; force ace_interact_menu_consolidateSingleChild = true; force ace_interact_menu_cursorKeepCentered = false; force ace_interact_menu_cursorKeepCenteredSelfInteraction = false; force ace_interact_menu_menuAnimationSpeed = 1; force ace_interact_menu_menuBackground = 0; force ace_interact_menu_menuBackgroundSelf = 1; force ace_interact_menu_selectorColor = [1,0,0]; force ace_interact_menu_shadowSetting = 1; force ace_interact_menu_textSize = 2; force ace_interact_menu_useListMenu = true; force ace_interact_menu_useListMenuSelf = true; force ace_interaction_disableNegativeRating = false; force ace_interaction_enableAnimActions = true; force ace_interaction_enableGroupRenaming = false; force ace_interaction_enableMagazinePassing = true; force ace_interaction_enableTeamManagement = true; force ace_interaction_enableThrowablePassing = true; force ace_interaction_enableWeaponAttachments = true; force ace_interaction_interactWithEnemyCrew = 0; force ace_interaction_interactWithTerrainObjects = false; force ace_interaction_remoteTeamManagement = true; force ace_magazinerepack_repackAnimation = true; force ace_magazinerepack_repackLoadedMagazines = true; force ace_magazinerepack_timePerAmmo = 1; force ace_magazinerepack_timePerBeltLink = 1; force ace_magazinerepack_timePerMagazine = 1; force ace_nametags_ambientBrightnessAffectViewDist = 0; force ace_nametags_defaultNametagColor = [1,0.8,0.5,1]; force ace_nametags_nametagColorBlue = [0.67,0.67,1,1]; force ace_nametags_nametagColorGreen = [0.67,1,0.67,1]; force ace_nametags_nametagColorMain = [1,1,1,1]; force ace_nametags_nametagColorRed = [1,0.67,0.67,1]; force ace_nametags_nametagColorYellow = [1,1,0.67,1]; force ace_nametags_playerNamesMaxAlpha = 1; force ace_nametags_playerNamesViewDistance = 50; force ace_nametags_showCursorTagForVehicles = true; force ace_nametags_showNamesForAI = true; force ace_nametags_showPlayerNames = 2; force ace_nametags_showPlayerRanks = true; force ace_nametags_showSoundWaves = 2; force ace_nametags_showVehicleCrewInfo = true; force ace_nametags_tagSize = 1; force ace_optionsmenu_showNewsOnMainMenu = false; force ace_quickmount_distance = 5; force ace_quickmount_enable3d = 2; force ace_quickmount_enableMenu = 3; force ace_quickmount_enabled = true; force ace_quickmount_priority = 0; force ace_quickmount_speed = 10; force ace_repair_addSpareParts = true; force ace_repair_autoShutOffEngineWhenStartingRepair = true; force ace_repair_consumeItem_toolKit = 0; force ace_repair_displayTextOnRepair = true; force ace_repair_enabled = true; force ace_repair_engineerSetting_fullRepair = 0; force ace_repair_engineerSetting_repair = 0; force ace_repair_engineerSetting_wheel = 0; force ace_repair_fullRepairLocation = 3; force ace_repair_fullRepairRequiredItems = []; force ace_repair_locationsBoostTraining = true; force ace_repair_miscRepairRequiredItems = ["ace_repair_anyToolKit"]; force ace_repair_miscRepairTime = 5; force ace_repair_patchWheelEnabled = 0; force ace_repair_patchWheelLocation = ["ground","vehicle"]; force ace_repair_patchWheelMaximumRepair = 0; force ace_repair_patchWheelRequiredItems = ["ace_repair_anyToolKit"]; force ace_repair_patchWheelTime = 0.5; force ace_repair_repairDamageThreshold = 0; force ace_repair_repairDamageThreshold_engineer = 0; force ace_repair_timeCoefficientFullRepair = 0.5; force ace_repair_wheelChangeTime = 5; force ace_repair_wheelRepairRequiredItems = []; force ace_ui_ammoType = true; force ace_ui_commandMenu = true; force ace_ui_enableSpeedIndicator = true; force ace_ui_firingMode = true; force ace_ui_groupBar = true; force ace_ui_gunnerAmmoCount = true; force ace_ui_gunnerAmmoType = true; force ace_ui_gunnerFiringMode = true; force ace_ui_gunnerLaunchableCount = true; force ace_ui_gunnerLaunchableName = true; force ace_ui_gunnerMagCount = true; force ace_ui_gunnerWeaponLowerInfoBackground = true; force ace_ui_gunnerWeaponName = true; force ace_ui_gunnerWeaponNameBackground = true; force ace_ui_gunnerZeroing = true; force ace_ui_magCount = true; force ace_ui_soldierVehicleWeaponInfo = true; force ace_ui_staminaBar = true; force ace_ui_stance = true; force ace_ui_throwableCount = true; force ace_ui_throwableName = true; force ace_ui_vehicleAltitude = true; force ace_ui_vehicleCompass = true; force ace_ui_vehicleDamage = true; force ace_ui_vehicleFuelBar = true; force ace_ui_vehicleInfoBackground = true; force ace_ui_vehicleName = true; force ace_ui_vehicleNameBackground = true; force ace_ui_vehicleRadar = true; force ace_ui_vehicleSpeed = true; force ace_ui_weaponLowerInfoBackground = true; force ace_ui_weaponName = true; force ace_ui_weaponNameBackground = true; force ace_ui_zeroing = true; force ace_vehicles_keepEngineRunning = false; force ace_vehicles_speedLimiterStep = 5; force ace_viewdistance_enabled = true; force ace_viewdistance_limitViewDistance = 6000; force ace_viewdistance_objectViewDistanceCoeff = 0; force ace_viewdistance_viewDistanceAirVehicle = 0; force ace_viewdistance_viewDistanceLandVehicle = 0; force ace_viewdistance_viewDistanceOnFoot = 0; force ace_weaponselect_displayText = false; force acex_viewrestriction_mode = 3; force acex_viewrestriction_modeSelectiveAir = 0; force acex_viewrestriction_modeSelectiveFoot = 1; force acex_viewrestriction_modeSelectiveLand = 0; force acex_viewrestriction_modeSelectiveSea = 0; force acex_viewrestriction_preserveView = true; force cba_diagnostic_watchInfoRefreshRate = 0.2; force cba_disposable_dropUsedLauncher = 2; force cba_disposable_replaceDisposableLauncher = true; force cba_network_loadoutValidation = 0; force cba_quicktime_qteShorten = false; force diwako_dui_ace_hide_interaction = true; force diwako_dui_colors = "standard"; force diwako_dui_compassRange = 100; force diwako_dui_compassRefreshrate = 0; force diwako_dui_compass_hide_alone_group = true; force diwako_dui_compass_hide_blip_alone_group = true; force diwako_dui_compass_icon_scale = 1.1; force diwako_dui_compass_opacity = 1; force diwako_dui_compass_style = ["\z\diwako_dui\addons\radar\UI\compass_styles\standard\compass_limited.paa","\z\diwako_dui\addons\radar\UI\compass_styles\standard\compass.paa"]; force diwako_dui_dir_showMildot = false; force diwako_dui_dir_size = 1.25; force diwako_dui_distanceWarning = 3; force diwako_dui_enable_compass = true; force diwako_dui_enable_compass_dir = 1; force diwako_dui_enable_occlusion = false; force diwako_dui_enable_occlusion_cone = 360; force diwako_dui_font = "RobotoCondensed"; force diwako_dui_hudScaling = 1; force diwako_dui_icon_style = "standard"; force diwako_dui_indicators_crew_range_enabled = true; force diwako_dui_indicators_fov_scale = true; force diwako_dui_indicators_icon_buddy = true; force diwako_dui_indicators_icon_leader = true; force diwako_dui_indicators_icon_medic = true; force diwako_dui_indicators_range = 500; force diwako_dui_indicators_rangeLimit = 500; force diwako_dui_indicators_range_crew = 1000; force diwako_dui_indicators_range_scale = true; force diwako_dui_indicators_show = true; force diwako_dui_indicators_size = 1; force diwako_dui_indicators_style = "diamond"; force diwako_dui_indicators_useACENametagsRange = false; force diwako_dui_linecompass_ACEFingeringColor = [1,0.66,0,1]; force diwako_dui_linecompass_AllowNumericDrawBearing = false; force diwako_dui_linecompass_CompassAvailableShown = true; force diwako_dui_linecompass_CustomWaypointColor = [0,0,0.87,1]; force diwako_dui_linecompass_DefaultIconColor = [0.5,0.87,0.5,1]; force diwako_dui_linecompass_DrawBearing = 2; force diwako_dui_linecompass_Enabled = true; force diwako_dui_linecompass_IconOutline = 0; force diwako_dui_linecompass_SwapOrder = false; force diwako_dui_linecompass_WaypointColor = [0,0,0.87,1]; force diwako_dui_linecompass_compassRange = 300; force diwako_dui_linecompass_compassRangeLimit = 300; force diwako_dui_linecompass_enableOcclusion = true; force diwako_dui_linecompass_enableShowCustomWP = true; force diwako_dui_linecompass_occlusionFadeSpeed = 3.5; force diwako_dui_linecompass_showSpeaking = true; force diwako_dui_main_hide_dialog = true; force diwako_dui_main_hide_ui_by_default = false; force diwako_dui_main_squadBlue = [0,0,1,1]; force diwako_dui_main_squadGreen = [0,1,0,1]; force diwako_dui_main_squadMain = [1,1,1,1]; force diwako_dui_main_squadRed = [1,0,0,1]; force diwako_dui_main_squadYellow = [1,1,0,1]; force diwako_dui_main_trackingColor = [0.93,0.26,0.93,1]; force diwako_dui_namelist = true; force diwako_dui_namelist_bg = 0; force diwako_dui_namelist_only_buddy_icon = false; force diwako_dui_namelist_size = 1; force diwako_dui_namelist_text_shadow = 2; force diwako_dui_namelist_width = 215; force diwako_dui_nametags_enabled = false; force diwako_dui_radar_ace_finger = true; force diwako_dui_radar_always_show_player_number = true; force diwako_dui_radar_always_show_unit_numbers = true; force diwako_dui_radar_compassRangeCrew = 300; force diwako_dui_radar_compassRangeLimit = 300; force diwako_dui_radar_dir_padding = 25; force diwako_dui_radar_dir_shadow = 2; force diwako_dui_radar_enable_seat_icons = 2; force diwako_dui_radar_group_by_vehicle = true; force diwako_dui_radar_icon_opacity = 1; force diwako_dui_radar_icon_opacity_no_player = true; force diwako_dui_radar_icon_priority_setting = 1; force diwako_dui_radar_icon_scale_crew = 6; force diwako_dui_radar_leadingZeroes = false; force diwako_dui_radar_namelist_hideWhenLeader = false; force diwako_dui_radar_namelist_vertical_spacing = 1; force diwako_dui_radar_occlusion_fade_in_time = 1; force diwako_dui_radar_occlusion_fade_time = 10; force diwako_dui_radar_pointer_color = [1,0.5,0,1]; force diwako_dui_radar_pointer_style = "standard"; force diwako_dui_radar_showSpeaking = true; force diwako_dui_radar_showSpeaking_radioOnly = false; force diwako_dui_radar_showSpeaking_replaceIcon = true; force diwako_dui_radar_show_cardinal_points = true; force diwako_dui_radar_sortType = "none"; force diwako_dui_radar_sqlFirst = false; force diwako_dui_radar_syncGroup = false; force diwako_dui_radar_vehicleCompassEnabled = true; force diwako_dui_reset_ui_pos = false; force diwako_dui_use_layout_editor = false; force emr_main_allowClimbOnStandingUnits = false; force emr_main_allowMidairClimbing = true; force emr_main_animSpeedCoef = 1.2; force emr_main_animSpeedStaminaCoef = 0.4; force emr_main_assistDuty = 1.5; force emr_main_assistHeight = 1; force emr_main_blacklistStr = ""; force emr_main_climbOnDuty = 3.4; force emr_main_climbOverDuty = 3; force emr_main_climbingEnabled = true; force emr_main_dropDuty = 0.7; force emr_main_dropViewElevation = -0.7; force emr_main_enableWalkableSurface = true; force emr_main_enableWeightCheck = false; force emr_main_hintType = 2; force emr_main_interactBehaviorInVehicle = "DISMOUNT"; force emr_main_jumpDuty = 1; force emr_main_jumpForwardVelocity = 1.2; force emr_main_jumpVelocity = 3.5; force emr_main_jumpingEnabled = true; force emr_main_jumpingLoadCoefficient = 1; force emr_main_maxClimbHeight = 3; force emr_main_maxDropHeight = 6; force emr_main_maxWeightClimb1 = 100; force emr_main_maxWeightClimb2 = 85; force emr_main_maxWeightClimb3 = 60; force emr_main_maxWeightJump = 100; force emr_main_minClimbTerrain = 0.3; force emr_main_preventHighVaulting = true; force emr_main_staminaCoefficient = 1; force emr_main_whitelistStr = ""; force emr_main_yeetCoefficient = 1.4; force force ace_noradio_enabled = true; force force ace_ui_allowSelectiveUI = true; force force ace_ui_ammoCount = false; force grenades_hatches_main_allowedBehaviorSetting = "[""CARELESS"",""SAFE"",""AWARE"",""COMBAT"",""STEALTH""]"; force grenades_hatches_main_allowedGrenadesSetting = "[""HandGrenade"",""MiniGrenade""]"; force grenades_hatches_main_autodetectGrenadesSetting = true; force grenades_hatches_main_blacklistVehiclesInheritanceSetting = "[]"; force grenades_hatches_main_blacklistVehiclesSetting = "[]"; force grenades_hatches_main_damageDealtCrew = 30; force grenades_hatches_main_damageDealtCrewVanilla = 1; force grenades_hatches_main_damageDealtEngine = 0.25; force grenades_hatches_main_damageDealtEngineMax = 0.25; force grenades_hatches_main_damageDealtHull = 0.25; force grenades_hatches_main_damageDealtHullMax = 0.25; force grenades_hatches_main_damageDealtTurret = 0.25; force grenades_hatches_main_damageDealtTurretMax = 0.25; force grenades_hatches_main_damageType = false; force grenades_hatches_main_delayExplosion = 3; force grenades_hatches_main_delayInteraction = 0.5; force grenades_hatches_main_disablePlayerAmbush = false; force grenades_hatches_main_distanceInteraction = 30; force grenades_hatches_main_enableKnowledgeMultiplier = false; force grenades_hatches_main_forceCrewDismount = true; force grenades_hatches_main_killCrewIfVehicleExplodes = true; force grenades_hatches_main_knowledgeMultiplier = 5; force grenades_hatches_main_whitelistVehiclesInheritanceSetting = "[""LandVehicle""]"; force grenades_hatches_main_whitelistVehiclesSetting = "[]"; force hatg_setting_building = true; force hatg_setting_complex_detection = true; force hatg_setting_cooldown = 30; force hatg_setting_debug = false; force hatg_setting_debug_conditions = false; force hatg_setting_debug_detection = false; force hatg_setting_debug_surface = false; force hatg_setting_distance_close = 50; force hatg_setting_distance_close_multiplier = 2; force hatg_setting_distance_height = 2; force hatg_setting_distance_reset = 10; force hatg_setting_distance_shots = 4; force hatg_setting_enable_crouch = true; force hatg_setting_equipment_ghillie_blacklist = "[]"; force hatg_setting_equipment_ghillie_whitelist = "[""U_I_FullGhillie_ard"",""U_O_FullGhillie_ard"",""U_B_FullGhillie_ard"",""U_I_FullGhillie_lsh"",""U_O_FullGhillie_lsh"",""U_B_FullGhillie_lsh"",""U_I_FullGhillie_sard"",""U_O_FullGhillie_sard"",""U_B_FullGhillie_sard"",""U_I_GhillieSuit"",""U_O_GhillieSuit"",""U_B_GhillieSuit"",""U_O_T_FullGhillie_tna_F"",""U_B_T_FullGhillie_tna_F"",""U_O_T_Sniper_F"",""U_B_T_Sniper_F"",""CUP_U_B_CZ_WDL_Ghillie"",""CUP_U_O_RUS_Ghillie"",""CUP_U_B_BAF_DDPM_GHILLIE"",""CUP_U_B_BAF_DPM_GHILLIE"",""CUP_U_B_BAF_MTP_GHILLIE"",""CUP_U_B_CZ_DST_Ghillie"",""CUP_U_O_TK_Ghillie_Top"",""CUP_U_I_Ghillie_Top"",""U_SSU_Stealth_Uniform_Ghillie_HexcamBrown"",""U_SSU_Stealth_Uniform_Ghillie_HexcamGreen"",""U_SSU_Stealth_Uniform_Ghillie_MCAM_Alpine"",""U_SSU_Stealth_Uniform_Ghillie_AOR1"",""U_SSU_Stealth_Uniform_Ghillie_AOR2"",""U_SSU_Stealth_Uniform_Ghillie_MCAM_Black"",""U_SSU_Stealth_Uniform_Ghillie_Black"",""U_SSU_Stealth_Uniform_Ghillie_M81"",""U_SSU_Stealth_Uniform_Ghillie_MCAM"",""U_SSU_Stealth_Uniform_Ghillie_OCP"",""U_SSU_Stealth_Uniform_Ghillie_MCAM_Tropic"",""U_SSU_Stealth_Uniform_Ghillie_MCAM_Woodland""]"; force hatg_setting_equipment_suppressor_blacklist = "[]"; force hatg_setting_equipment_suppressor_integral = "[]"; force hatg_setting_equipment_suppressor_whitelist = "[]"; force hatg_setting_movement_crouch = 5; force hatg_setting_mp_ai = false; force hatg_setting_reveal_nearby = false; force hatg_setting_simple = false; force hatg_setting_simple_object = false; force hatg_setting_surfaces = false; force hatg_setting_ui = false; force hatg_setting_ui_fade = 0; force hatg_setting_ui_use_image = true; force lwsuppress_common_masterToggle = true; force lwsuppress_common_suppressDistanceToggle = true; force lwsuppress_common_suppressMaxCaliber = 3000; force lwsuppress_common_suppressMaxShakePower = 5; force lwsuppress_common_suppressMinCaliber = 100; force lwsuppress_common_suppressMinDistance = 10; force lwsuppress_common_suppressShakeFreq = 25; force lwsuppress_common_suppressShakeTime = 1; force menu_framework_image = "None"; force no_actions_main_ActivateMine = false; force no_actions_main_ActiveSensorsOff = false; force no_actions_main_ActiveSensorsOn = false; force no_actions_main_ArtilleryComputer = false; force no_actions_main_Assemble = false; force no_actions_main_AutoHover = true; force no_actions_main_AutoHoverCancel = true; force no_actions_main_BackFromUAV = false; force no_actions_main_CancelLand = false; force no_actions_main_CollisionLightOff = false; force no_actions_main_CollisionLightOn = false; force no_actions_main_Deactivate = false; force no_actions_main_DeactivateMine = false; force no_actions_main_DisAssemble = false; force no_actions_main_EngineOff = true; force no_actions_main_EngineOn = true; force no_actions_main_FireInflame = false; force no_actions_main_FirePutDown = false; force no_actions_main_FirstAid = false; force no_actions_main_FlapsDown = false; force no_actions_main_FlapsUp = false; force no_actions_main_Gear = false; force no_actions_main_GetInCargo = false; force no_actions_main_GetInCommander = false; force no_actions_main_GetInDriver = false; force no_actions_main_GetInGunner = false; force no_actions_main_GetInPilot = false; force no_actions_main_GetInTurret = false; force no_actions_main_GetOut = true; force no_actions_main_Heal = false; force no_actions_main_HealSoldier = false; force no_actions_main_HealSoldierSelf = false; force no_actions_main_HelicopterAutoTrimOff = true; force no_actions_main_HelicopterAutoTrimOn = true; force no_actions_main_HelicopterTrimOff = true; force no_actions_main_HelicopterTrimOn = true; force no_actions_main_HookCargo = false; force no_actions_main_LadderDown = false; force no_actions_main_LadderOff = false; force no_actions_main_LadderOnDown = false; force no_actions_main_LadderOnUp = false; force no_actions_main_LadderUp = false; force no_actions_main_Land = false; force no_actions_main_LandGear = false; force no_actions_main_LandGearUp = false; force no_actions_main_LightOff = true; force no_actions_main_LightOn = true; force no_actions_main_LoadEmptyMagazine = true; force no_actions_main_LoadOtherMagazine = true; force no_actions_main_LoadVehicle = false; force no_actions_main_LockVehicleControl = false; force no_actions_main_ManualFire = false; force no_actions_main_ManualFireCancel = false; force no_actions_main_MoveToCargo = false; force no_actions_main_MoveToCommander = false; force no_actions_main_MoveToDriver = false; force no_actions_main_MoveToGunner = false; force no_actions_main_MoveToPilot = false; force no_actions_main_MoveToTurret = false; force no_actions_main_OpenBag = false; force no_actions_main_OpenParachute = false; force no_actions_main_PeriscopeDepthOff = false; force no_actions_main_PeriscopeDepthOn = false; force no_actions_main_PutBag = false; force no_actions_main_Rearm = false; force no_actions_main_Refuel = false; force no_actions_main_Repair = false; force no_actions_main_RepairVehicle = false; force no_actions_main_SearchLightOff = false; force no_actions_main_SearchLightOn = false; force no_actions_main_SetTimer = false; force no_actions_main_StartTimer = false; force no_actions_main_SuspendVehicleControl = false; force no_actions_main_SwitchToUAVDriver = false; force no_actions_main_SwitchToUAVGunner = false; force no_actions_main_TakeDropWeapon = true; force no_actions_main_TakeItem = true; force no_actions_main_TakeMine = true; force no_actions_main_TakeVehicleControl = false; force no_actions_main_TakeWeapon = true; force no_actions_main_TouchOff = false; force no_actions_main_TouchOffMines = false; force no_actions_main_TurnIn = false; force no_actions_main_TurnOut = false; force no_actions_main_UAVTerminalHackConnection = false; force no_actions_main_UAVTerminalMakeConnection = false; force no_actions_main_UAVTerminalOpen = false; force no_actions_main_UAVTerminalReleaseConnection = true; force no_actions_main_UnhookCargo = false; force no_actions_main_UnloadAllVehicles = false; force no_actions_main_UnloadFromCargo = false; force no_actions_main_UnloadFromCommander = false; force no_actions_main_UnloadFromDriver = false; force no_actions_main_UnloadFromGunner = false; force no_actions_main_UnloadFromPilot = false; force no_actions_main_UnloadFromTurret = false; force no_actions_main_UnloadUnconsciousUnits = false; force no_actions_main_UnloadVehicle = false; force no_actions_main_UnlockVehicleControl = false; force no_actions_main_UseContainerMagazine = false; force no_actions_main_UseMagazine = false; force no_actions_main_UseWeapon = false; force no_actions_main_User = false; force no_actions_main_VTOLVectoring = true; force no_actions_main_VTOLVectoringCancel = true; force no_actions_main_VectoringDown = true; force no_actions_main_VectoringUp = true; force no_actions_main_WheelsBrakeOff = false; force no_actions_main_WheelsBrakeOn = false; force simplesuppress_suppress_checkLOS = true; force simplesuppress_suppress_overlayFadeoutTime = 8; force simplesuppress_suppress_overlayOpacity = 0.8; force simplesuppress_suppress_overlayTexture = 2; force simplesuppress_suppress_projectileMaxDistance = 9; force simplesuppress_suppress_shooterMinDistance = 10; force tfar_core_noTSNotConnectedHint = true; force tfar_radioCodesDisabled = false; force tfar_radiocode_east = "_opfor"; force tfar_radiocode_independent = "_independent"; force tfar_radiocode_west = "_bluefor"; force tfar_terrain_interception_coefficient = 0; //